Reviewed · TOURS
Comic Book Tour in Brussels
Brussels has a secret second city—drawn in ink and paint. This comic tour strings together street murals, famous characters, and real local neighborhoods into a 2.5-hour walk that feels made for both beginners and fans. It’s led by a Spanish guide, and it focuses on Belgian comics and the famous clear line style that shaped Franco-Belgian storytelling.
What I like most is how the tour connects big-picture context to specific art you can actually see: you’ll talk schools and authors, and you’ll get examples like Victor Sackville, Ric Hochet, Kinky & Cosy, and Thorgal. Second, it doesn’t stop at murals—it also points you toward Tintin’s early setting in the city and a Smurfs landmark that’s easy to miss unless someone guides your eyes.
One thing to consider: it’s mostly an on-your-feet tour with many short stops, so comfy shoes and arriving a few minutes early really help. Also, because it’s in Spanish, you’ll get the smoothest experience if you follow along in Spanish, even though the visuals are strong on their own.
In This Review
- Key highlights (the good stuff)
- Belgian comic culture, explained on Brussels walls
- Price and walking time: a $7 tour that’s built for value
- Boulevard Anspach (stop 1): where the comic journey starts
- Murals and Mur BD (stop 2): reading Franco-Belgian styles in public
- Rue Terre-Neuve (stop 3): Tintin’s home base and a market link
- Manneken Peace and Grace Espace d’Art (stop 4): comics meet street symbolism
- Tintin mural and boutique moments (stops 5 and 6): from The Tornasol affair to The Blue Lotus
- Saint-Hubert Galleries (stop 7): Tintin’s character spill into theatre
- Smurfs statue and Smurfs Passage (stops 8 and 9): finding the blue clues
- What you learn: the comic “system” behind the characters
- How to get more out of it after the tour
- Should you book the comic book tour in Brussels?
- FAQ
- FAQ
- Is this tour guided?
- How long is the comic book tour in Brussels?
- What does it cost?
- Do I need to buy admission tickets for the stops?
- Do I get a mobile ticket?
- Where do I meet, and where does it end?
- How big is the group?
- What’s the cancellation policy?
Key highlights (the good stuff)

- Clear line explained in the real places where comics live on the streets, not just in theory
- Tintin details you can map instantly, including a mural tied to The Tornasol affair and a Tintin boutique in The Blue Lotus style
- Smurfs sights that feel like an Easter egg hunt, from a giant statue moment to Smurfs Passage
- Mur BD and author-to-author connections, including early murals and multiple Franco-Belgian styles
- A beginner-friendly route that still covers recognizable series names and comic schools
- Short stops, big payoff, with time for photos and reading the murals closely
Belgian comic culture, explained on Brussels walls
If you think Brussels is only about politics, beer, and train hubs, this tour nudges you toward a different side of the city. Belgian comics are treated here like a cultural engine, not just entertainment. You’ll learn why the country matters in the international comic scene, and how certain authors and “schools” shaped what later artists could do.
The heart of the experience is the way the guide links style to meaning. The so-called clear line isn’t described as a vague art term; you’ll see it referenced through examples and through how panels and characters are drawn. That turns the murals from background decoration into something you can actually read.
And yes, the stop list mixes serious context with fun detective work. You’ll spot Tintin-related spots, a comic-styled version of Manneken Pis, and multiple Smurfs moments—each one tied back to the larger story of Franco-Belgian comics.
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Price and walking time: a $7 tour that’s built for value

The price is $7, and you really feel what you’re paying for: it’s mostly guided outdoor viewing. Each stop is marked as admission ticket free, so you aren’t asked to add museum tickets on top. The structure is straightforward—about 2 hours 30 minutes on a walk with multiple brief moments rather than one long indoor lesson.
You’ll start at Bd Anspach 102, with the tour beginning at 3:00 pm. The end point is Smurfs Passage, near Brussels Central Station and close to museums of original figurines and comics (so you can keep going right after the walk).
Group size is capped at 25, which helps. Smaller groups also make it easier to ask questions, especially when the guide is switching between artists, series, and street art references.
Practical tip: plan on short stops where you’ll look up close and then move on. If you rush, you’ll miss details. If you slow down just a bit, you’ll catch more than you expect.
Boulevard Anspach (stop 1): where the comic journey starts

You meet at the entrance of the Brüssel gallery and shop on Boulevard Anspach. It’s a good first stop because it sets the tone fast: you’ll learn why the name and the local setting matter in Belgian comic history.
This isn’t a “wait around for the explanation” kind of opening. You’re walking into the theme right away, then heading into mural street art where the guide can point at style choices directly.
Time here is short (about 10 minutes), so keep your phone ready and your questions queued. This first stop is the kind of scene-setting that makes the later murals easier to understand.
Murals and Mur BD (stop 2): reading Franco-Belgian styles in public

The second stop is where the tour really becomes a comic museum with no walls. You’ll see several murals dedicated to comics in the Broussaille area, including murals tied to early city examples. This section is about relationships—how different series and creators connect, and how you can spot different approaches within Franco-Belgian comics.
The guide puts special attention on the clear line. That matters because it’s one of those comic ideas people toss around, but it becomes tangible when you compare what you’re seeing: clean outlines, controlled detail, and that crisp sense of legibility that makes story action read instantly.
You’ll also encounter recognizable examples named in the tour, including:
- Victor Sackville
- Ric Hochet
- Kinky & Cosy
- Thorgal
The nice thing here is that the tour doesn’t require you to be a superfan. Even if you don’t know those series, you can still learn how the “schools” differ through the art itself.
This stop takes about 30 minutes, so you get enough time to slow down. Take a couple of minutes to look at the character outlines and backgrounds separately. The guide’s explanations will start making more sense once you do.
Rue Terre-Neuve (stop 3): Tintin’s home base and a market link

After more mural viewing, you’ll reach Rue Terre-Neuve. This is where the tour pivots from general comic art to a specific Hergé/Tintin geography.
Here, you’ll arrive at the house that inspired Hergé to place his most famous reporter in the story—before Tintin moved into the larger Moulinsart Castle setting. It’s a small but satisfying moment, because it gives Tintin a real street address feel.
The tour also ties the area to another Tintin-related detail: it’s very close to the market where Tintin’s creator connects to a scene featuring the famous unicorn. You don’t need to know the episode perfectly; the point is that Brussels is full of story landmarks you can map.
Time is about 10 minutes. It’s short, but it gives you one of the most valuable outcomes of any city walk: a mental map. You start seeing where “fiction” is anchored in real neighborhoods.
Manneken Peace and Grace Espace d’Art (stop 4): comics meet street symbolism

Next comes Grace Espace d’Art Dessin dans le Mur, tied to a Manneken Pis graphic version called Manneken Peace. It’s a clever stop because the guide uses it to connect the idea of a local icon to Franco-Belgian comic worlds.
You’ll also hear how this little boy in his wardrobe links to comic-foray examples—named series include XIII, The Young Albert, and Olivier Rameau. That blend of local Brussels symbolism and comic references is exactly why this tour works. It shows you how deeply comic art has woven into everyday public space.
This stop is around 10 minutes. Like the earlier brief ones, it’s built for a quick read and a photo, not a long sit-down explanation.
If you’re the type who likes to understand what you’re seeing, slow down at this stop. Look at how the comic style translates onto the familiar Manneken figure concept. That translation is the lesson in miniature.
Tintin mural and boutique moments (stops 5 and 6): from The Tornasol affair to The Blue Lotus

Two quick stops, both very Tintin-focused.
First is a Tintin mural painting that ties into The Tornasol affair. It’s very close to the city center, which makes it easy to add to your day even after the tour ends. The guide doesn’t treat it like trivia; they connect the mural to the bigger Tintin storyline and the broader Tintin visual language.
Then you’ll see the entrance of La Boutique Tintin. What I like here is the setting: the boutique is beautifully set in the design world of The Blue Lotus. It’s not just merchandise—it’s a way to keep the comic atmosphere going in a physical space.
Stop times are short here (about 5 minutes each), but those are perfect moments. You get the story anchor (the mural) and the practical follow-through (where to browse).
If you want to pick up comics later, this is also a helpful lead. The overall tour includes hints about shops where you can buy Belgian comics in your native language.
Saint-Hubert Galleries (stop 7): Tintin’s character spill into theatre

You’ll reach the Les Galeries Royales Saint-Hubert, and this stop expands the idea of comics beyond panels. The guide explains Hergé’s forays into theatre using Tintin’s characters, and it ties that performance angle to the kind of central Brussels energy you feel in the galleries themselves.
This is one of those stops where even if you only half-follow the names, you can still catch the big message: comics don’t have to stay inside comic books. They travel into other art forms, and Brussels’ grand indoor spaces were ready for that.
Time is about 5 minutes, so don’t expect a lecture. Expect a nudge—enough to help you understand why comics became more than a niche.
Smurfs statue and Smurfs Passage (stops 8 and 9): finding the blue clues
The final stretch shifts into full-on Smurfs territory.
At stop 8, you’ll meet a statue of a huge Smurf. The guide uses it to talk about the creator of The Smurfs and the boutique next to it. Even if you’ve seen Smurfs before, this helps you see how the character became a recognizable Brussels signature, not just a kids’ cartoon.
Then stop 9 takes you under Smurfs Passage. The mural passage is dedicated to The Smurfs and Brussels life and customs, shown through the blue characters. This is the moment where you get to play “find the details.” The guide frames it as having secrets you can discover if you look closely.
Time is about 10 minutes here, and it’s a great way to end. You finish with something visually playful and easy to remember. And since the tour ends near Brussels Central Station, it’s simple to continue your day nearby.
What you learn: the comic “system” behind the characters
This isn’t only a photo walk. The tour is built to explain the real importance of Belgian comics in the international scene—and it does it in a way that actually helps you look at art differently afterward.
You’ll pick up:
- which authors and creators helped build fame
- how “schools” within Franco-Belgian comics shaped style
- what people mean by the clear line tradition
- how murals act like a public gallery of the ninth art
The guide also explicitly frames the experience as suitable for people who know nothing about comics and people who already love them. That balance is rare. It’s usually either too basic or too fan-focused. Here, you get recognizable references, but you also get the style-language to understand what matters.
If you’re visiting Brussels for a limited time, this is a high-leverage way to understand what you’re seeing. When you walk past comic murals later, you’ll recognize more than just characters.
How to get more out of it after the tour
Because the tour ends near Brussels Central Station and close to museums of original figurines and comics, you can extend the day without backtracking. Even if you don’t go inside a museum, you’ll feel confident exploring the area around Smurfs Passage on your own.
If you want to shop, the tour points you toward places where you can buy Belgian comics in your native language. And the two Tintin-focused stops do double duty: they’re story anchors and they’re practical places to browse.
A simple strategy: take a few photos during each mural stop, then come back to them later while you browse. It helps you remember which comic styles you were seeing and which series names the guide connected to each mural.
Should you book the comic book tour in Brussels?
Yes, if you want a guided walk that teaches you how to read Belgian comics on real walls. The $7 price is a great match for an outdoor, ticket-free experience with a structured route and a Spanish-speaking guide.
Book it if:
- you like street art that has a clear “why” behind it
- you want both Tintin and Smurfs without bouncing across the city
- you’re curious about the clear line and the Franco-Belgian comic tradition
Skip or rethink if:
- you strongly prefer long museum stops over lots of short walking moments
- Spanish narration is a dealbreaker for you
FAQ
FAQ
Is this tour guided?
Yes. It is a guided tour, and the guide is in Spanish.
How long is the comic book tour in Brussels?
It lasts about 2 hours 30 minutes.
What does it cost?
The price is $7.
Do I need to buy admission tickets for the stops?
No. The stops listed are marked as admission ticket free.
Do I get a mobile ticket?
Yes. The tour uses a mobile ticket.
Where do I meet, and where does it end?
You meet at Bd Anspach 102, 1000 Bruxelles, Belgium, and the tour ends at Smurfs Passage on Infante Isabellastraat, near Brussels Central Station.
How big is the group?
The tour has a maximum of 25 travelers.
What’s the cancellation policy?
Cancellation is free. You can cancel up to 24 hours in advance for a full refund.
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